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Crusader kings 2 how to convert religion

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Human Player's provinces will have a minimum technology level defined by the user (it works when day passes) When looking at Human Player's provinces, the Revolve Risk will be zeroed Human Player's many attributes will be increased ((*) it can be changed manually) Sieges by Human Player will always have assault option enabled and, when Human Player is under siege, assault will never be enabled (this only affects sieges involving the Human Player)

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NON Human Player's troops will have their damage multiplied by 16 (warning: even in battles that does involve the Human Player)

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Human Player's troops will not loose morale during battles/assaults Human Player's troops will not decrease size during battles/assaults Human Player's Army/Fleet will move to neighbor area in 1 day Human Player's constructions will take 1 day (his/her vassals can be included) Human Player's buildings upgrades will take 1 day (his/her vassals can be included) Human player's wealth will not go under minimum value (7000) Technology Level (user defined => max = 8)(**) Game Sponsor : saucefar (gift) + Megatek (DLC) + darkedone02 (DLC) + PF (DLC)Ġ: Release for version 3.2.1-AZCE (s8.16) (Last 32bits release)Ģ: First Release for 64bits (v3.3.0-XDSW)(s9.0)Ģ: Changed 'No Revolt Risk' for region without a capital.